Origins Reactions #5: Dungeon World
I was much sillier than I would ordinarily be in a game like this. There wasn't much of a scenario, we only had part of the time slot left, and the other players weren't taking it very seriously either. Two of them were kids, and one was a teenager, who was enough of a jerk to eventually get a lengthy, very polite talking to from the GM, who was a hell of a lot more patient than I could have been. So not the ideal group for serious roleplaying, and I think my clowning worked well. The GM set things up by having strange noises and a sulphurous smell come from the direction of the family estate, and the villagers drove the party of town. My character became confused when someone responded to the thrown rocks by shouting "Duck!", and became convinced we were searching for demonic waterfowl. So we made slow progress while I searched for duck tracks and checked my sword for signs of badgers, and the rest of the group bickered and did their own thing, until eventually we came to a tower that had been destroyed by some kind of explosion, and ventured underground where we encountered some goblins, before running out of time. I played my character as having theoretical knowledge of fighting but no practical experience, which led me to do things like running down a passageway without checking to see if the others were behind me. The GM gave me the opportunity a couple of times to avoid the consequences of my folly, but I just said that no, my character would do that, and he went ahead and let me get myself into hot water. I don't remember much of the mechanics, but the system seemed to give the GM a lot of power to narrate consequences instead of rolling dice, which worked well with how I was playing. I did get some praise after the session from the GM and the other adult in the group for staying in character.
I didn't have a terrible time, although I could've done without jerk-teen, but I wouldn't particularly want to play Dungeon World again, largely because the traditional D&D-style dungeon crawl setting just doesn't interest me much. I can see having an interesting campaign in that kind of setting, mind you, with the right group, but I'd want to play with a party that felt like it had some reason to adventure together, and a story that was more than "wipe out these monsters that are threatening the village". And I can't really judge from this one session whether I'd rather play with Dungeon World or another system.